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  <title>The Ringshadow blog</title>
  <subtitle>How Ringshadow is being built, as it happens.</subtitle>
  <id>tag:ringshadow,2026-10-14:blog</id>
  <link rel="self" href="https://ringshadow.com/blog/feed.xml"/>
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  <updated>2026-10-14T23:30:00Z</updated>
  <author><name>Ringshadow</name></author>
  <rights>Public domain (CC0 1.0)</rights>

  <entry>
    <title>Mercenaries: they mine while you sleep</title>
    <id>tag:ringshadow,2026-10-14:blog/mercenaries</id>
    <link rel="alternate" type="text/html" href="https://ringshadow.com/blog/mercenaries"/>
    <published>2026-10-14T23:30:00Z</published>
    <updated>2026-10-14T23:30:00Z</updated>
    <summary>Hire mercenary prospectors at the Citadel: in a world day each one mines what you mine in an hour, and they keep working while the game is closed.</summary>
  </entry>
  <entry>
    <title>The world runs on after you quit</title>
    <id>tag:ringshadow,2026-10-14:blog/world-runs-on</id>
    <link rel="alternate" type="text/html" href="https://ringshadow.com/blog/world-runs-on"/>
    <published>2026-10-14T23:00:00Z</published>
    <updated>2026-10-14T23:00:00Z</updated>
    <summary>Quit the game and the world keeps going: the local server stays up, the clock turns, meteors fall and the Brood roams, at about 0.008% of a CPU core.</summary>
  </entry>
  <entry>
    <title>Coming next: guns for the realm, and a canyon to hold</title>
    <id>tag:ringshadow,2026-10-14:blog/defences</id>
    <link rel="alternate" type="text/html" href="https://ringshadow.com/blog/defences"/>
    <published>2026-10-14T22:00:00Z</published>
    <updated>2026-10-14T22:00:00Z</updated>
    <summary>Coming, not in the game yet: the Citadel's guns, an AA tower, a gatling gun firing red-hot ore-and-MH rounds, and a canyon the pilots defend wave by wave.</summary>
  </entry>
  <entry>
    <title>The Brood: from a painting to the world in a day</title>
    <id>tag:ringshadow,2026-10-14:blog/the-brood</id>
    <link rel="alternate" type="text/html" href="https://ringshadow.com/blog/the-brood"/>
    <published>2026-10-14T21:00:00Z</published>
    <updated>2026-10-14T21:00:00Z</updated>
    <summary>The first enemies: four alien bugs, from concept paintings to blockout models to the world, where they linger at deposits, bite, dive, eat ore and raid buildings.</summary>
  </entry>
  <entry>
    <title>Missions, the Journal and three voices</title>
    <id>tag:ringshadow,2026-10-14:blog/missions</id>
    <link rel="alternate" type="text/html" href="https://ringshadow.com/blog/missions"/>
    <published>2026-10-14T20:00:00Z</published>
    <updated>2026-10-14T20:00:00Z</updated>
    <summary>The Citadel offers missions in three tiers, a Journal keeps them, and three narrators read every briefing.</summary>
  </entry>
  <entry>
    <title>The realm: shared buildings, a tax and a shop</title>
    <id>tag:ringshadow,2026-10-14:blog/the-realm</id>
    <link rel="alternate" type="text/html" href="https://ringshadow.com/blog/the-realm"/>
    <published>2026-10-14T19:00:00Z</published>
    <updated>2026-10-14T19:00:00Z</updated>
    <summary>Every building now belongs to every pilot. The Citadel takes 10% of each unload into a realm wallet and sells blueprints and supplies.</summary>
  </entry>
  <entry>
    <title>How we got here</title>
    <id>tag:ringshadow,2026-10-14:blog/how-we-got-here</id>
    <link rel="alternate" type="text/html" href="https://ringshadow.com/blog/how-we-got-here"/>
    <published>2026-10-14T18:00:00Z</published>
    <updated>2026-10-14T18:00:00Z</updated>
    <summary>Two days, seven milestones of the MMORPG mode: our own server, a world that lasts, a hundred levels, the ringshadow sweep and starfall.</summary>
  </entry>
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