Built in public
The Ringshadow blog
How the game is being made, as it happens: what landed, what it looks like, and what's next. Every picture comes from the game, recorded by the agents that build it.
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Mercenaries: they mine while you sleep
Hire prospectors at the Citadel. In a world day each mines what you mine in an hour, even with the game closed.
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The world runs on after you quit
The local server keeps the world going on your Mac: the clock, starfalls, the Brood. The game reattaches when you're back.
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Coming next: guns for the realm, and a canyon to hold
Four point-defence turrets on the Citadel, an AA tower, a gatling gun firing red-hot ore-and-MH rounds, and a canyon the pilots defend wave by wave.
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The Brood: from a painting to the world in a day
The first enemies: four alien bugs that linger at deposits, bite, dive, eat ore and raid buildings.
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Missions, the Journal and three voices
A board of missions at the Citadel, a Journal to keep them, and every briefing read aloud.
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The realm: shared buildings, a tax and a shop
Every building now belongs to every pilot. The Citadel takes 10% of each unload and sells blueprints and supplies.
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How we got here
Two days, seven milestones: our own server, a world that lasts, a hundred levels, the ringshadow sweep and starfall.
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